The Creative Commons as a default rule

Reader Ben Lancini points me to this piece by John Dvorak, attacking [or rather, confessing to not seeing the point of] the Creative Commons License. This has prompted me to write a post I promised ages ago, in response to Kim Weatherall and Nicholas Gruen. I won’t recapitulate the debate, but just state my own position.

I’ve chosen the non-commercial, attribution, share-alike version of the Creative Commons License. This says that anyone can reproduce my work from the blog, with attribution and for non-commercial purposes, as long as they share it under the same conditions[1].

I’ve chosen this, not because it’s necessarily the best option in all, or even most cases, but because it’s the best default rule. Anyone who wants to use material from the blog in this way can do so without asking me. And share-alike is a good feature for a default option, because it means that re-use is similarly free under the same conditions.

But if Hollywood wants to use bits of the blog in the forthcoming hit movie Crooked Timber of Humanity, they are not confined to the CC license. They’re free to fly me to LA, and make a stupendously generous offer for the commercial rights. Similarly, if someone wanted to use the posts without attribution for some good reason, they could always approach me and ask for permission.

More generally, if someone wants to do things differently they can propose a contract with me. The optimal default rule is one that protects most rights I might want to enforce, while allowing (without special permission) most uses I’d be unlikely to object to. Public domain fails on the first count, and standard copyright on the second. I think the Creative Commons License, in the particular form I’ve chosen gets the balance just about right.

The general idea of a default value is familiar to anyone who’s done any computer programming and I imagine that if things were put to Dvorak in this way he’d see the point.

The ideas I’ve associated with default rules are commonly, but not, I think, very helpfully, discussed in terms of the supposedly ‘viral’ nature of licenses, particularly in relation to software and the Gnu General Public License. The idea of a default rule clarifies what is going on here. You can only have one default. At one time this was public domain (since it was necessary to make a specific claim for copright). Now it’s copyright, and advocates of strong IP take this as normal and natural. But if you want to use GPL or CC material with a share-alike license you have to adopt this default. From the viewpoint of people who take copyright as natural, but see CC material expanding, this is like a virus.

fn1. Nothing I do with the license affects rights of fair use (not that these are very extensive in Australia, but this may change for the better).

Creative Commons license

Shamed into action by my imminent presentation on the topic at the Adelaide Festival of Ideas, I’ve finally got around to licensing the blog under the Creative Commons (it’s at the foot of the page – the layout still needs a bit of work). The license I’ve chosen is Attribution-NonCommercial-ShareAlike 2.1 Australia, which pretty much sums up the standard expectations for a blog. Anyone can use as much as they like for a non-commercial purpose, as long as they allow others to do the same with the derivative work, and acknowledge my original authorship, either by name or with a link back to the original post.

The Creative Commons is a crucially important initiative. The most important innovations of the past twenty years, those associated with the rise of the Internet, have been driven primarily by bottom-up creative collaboration and not by intellectual property or centrally planned research. On the whole, patents have actually obstructed the process. Government funding for research has helped a bit, but it has been a secondary factor.

The NYT goes cash for comment

ViaTimothy Noah at Slate, I learn that the NYT is going to start charging for access to its opinion columns. It’s not clear whether, and how, bloggers will be exempted from this – the NYT provides blog access to the archives (otherwise pay-per-view) through its RSS feeds

Speaking as a reader, I wouldn’t want to pay for the NYT Op-Ed page. The Editorials are worthy, but not very exciting. Of the columnists, only Krugman is consistently excellent, and most of his columns consist of necessary repetition of important truths well-informed readers are aware of, but most commentators are unwilling to harp on for fear of being called “shrill”. Kristof, like the little girl in the rhyme, is very, very good when he’s good, but that’s not always. And Herbert is steadily good, if sometimes overly earnest. After that, there’s a long tail, with columns more often useful for mockery than for endorsement.

As a blogger, there’s no point in paying for something if you can’t link to it. That’s why the WSJ is so thoroughly marginalised in the blog world. So unless the NYT finds a way around this, they’ll be cutting themselves off from the most active part of the public debate, and presumably missing out on quite a few potential readers.

Real and virtual weapons

I’ve been interested for a while in the extra-game markets for items like weapons, spells and so on created in online games. This story involves two Chinese gameplayers who acquired a highly valuable virtual sword. One of them borrowed it and sold it for about $1000. The other player went to the police without result, and eventually confronted his partner, and in the ensuing argument, pulled a knife and stabbed him to death. It’s sad that this happened, but the most interesting aspect for those not directly involved is the question of whether the seller had committed a crime, and if so what. The following discussion is based on very limited knowledge, so feel free to correct me.

Even if this was a real sword, I doubt that the police would have become involved in the dispute because it was jointly owned, so only a civil action would have been available.

More generally, if the law does become involved in this kind of dispute, it’s unlikely that ordinary property law is the right place to look. Even if your virtual castle may look like genuine, it isn’t real estate. It’s the product of a contract between you and the game’s operators. In many cases, that contract forbids outside resale of items, so your rights are pretty limited. But even in a game like Entropia which encourages such things, your rights over virtual items are defined within a set of rules created by the game operators. If, for example, they arbitrarily confiscated virtual land for which you had paid, your remedy, if any, would be under contract law or (in particularly outrageous cases) the game operators might be prosecuted for fraud.

Of course, all this could change. There’s nothing to stop governments creating new categories of virtual/intellectual property. But, as with intellectual ‘property’ in general, intuitions based on standard (rival, excludable) private goods aren’t likely to provide a good basis for thinking about such things.

There’s more discussion at TerraNova where this kind of issue has been debated before.

Banned in Brisbane

We in Brisvegas finally got to see Outfoxed on the ABC last night. It didn’t get a cinematic run because the Murdoch papers (a monopoly here) refused to run more than minimal advertising for it.

It was interesting. I haven’t seen enough of Fox to know whether it was a fair and balanced picture, but the traits depicted were exactly those of the RWDB bloggers who follow the same line as Fox on most issues[1]. Blatant partisanship is combined with a hypocritical pretence of devotion to the unvarnished truth. For “we report you decide”, insert “fact-checking their asses”.

There’s nothing wrong with partisanship, and I’m not shy about announcing my own position. But even partisans have an obligation to be truthful, while acknowledging that they are more likely to focus on facts that are consistent with their own world-view. From what I’ve seen, Fox fails this minimal test, while denying that what it presents is propaganda rather than news.

fn1. This isn’t true of all rightwing bloggers. Some engage in honest debate, and others make no pretence of objectivity. But Instapundit sets the pattern, and many others follow.

Bill Gates invented the Internet?

Occasional commentator on this blog, Tony Healy, puts on his thinktank hat to criticise my latest piece in the Fin (Subscription required), writing for the (anti-open source) Institute for Policy Innovation. I argued that most innovation on the Internet had not been driven by patents and copyright, but by creative collaboration of which blogs are, for me, the paradigm example. Tony’s response starts with Google, which is fair enough. Although there are lots of oddities about Google’s business model, it’s a commercial product (as are its competitors) and it’s an essential part of the Internet.

His next claim, though, strikes me as simply bizarre. He says

The Internet was an academic curiosity until the (commercial) release in the mid-90s of Windows 95 which, for the first time provided transparent access to the Internet, vastly expanding the population that could access the Internet

I’m a veteran of the Mac-PC wars, and I’m confident that of all the many claims and counterclaims I heard before 1995 “PC users can’t access the Internet” was not one of them. It’s true that setting up peripherals of all kinds has become easier over the years and that “Plug and Play” was a big Mac advantage in general before W95 (and to some extent still is), but if it was as decisive as Tony suggests here, Microsoft would have been out of business long before 1995.

I’ve seen many accounts of the Internet in which Gates played a key role, but the decision they point to is the free release of Internet Explorer, in competition with Netscape. This doesn’t suit the case Tony is making and he doesn’t mention it.

So, I should modify my claim that nothing worthwhile came out of the dotcom mania. Search engines and Google in particular benefitted from dotcom money. This raises an interesting question for my more technically qualified readers. If there were no dotcom money around, could the usual collaborative processes of the Internet have produced something like Google, or would we still be relying on favorites lists and so on?

The Everquest Economy (crossposted at Crooked Timber)

The Economist has an interesting piece on the interaction between the economy in massively multiplayer games and that of the real world. The classic study of this question is Castronova’s analysis of the economy of Norrath, the setting for Everquest. Among various features of Norrath’s economy, one of the most interesting is trade with Earth through the sale of game items (weapons and so forth) via private treaty or on eBay[1]. This enables Castronova to estimate that the wage in Norrath is $US3.42 an hour, a figure that has some interesting implications.

At the Creative Commons conference last week, I heard a story to the effect that when the owners of one of these games tried to prohibit item trading they were sued and, in the course of litigation discovered that the plaintiff ran a sweatshop in Mexico where workers participated in the game solely to collect salable items. Clearly as long as the wage is below $3.42 there’s an arbitrage opportunity here. More technically sophisticated arbitrageurs have replaced human workers by scripted agents, working with multiple connections. Either way, arbitrage opportunities can’t last for ever, and are likely to be resolved either by intervention or inflation

The positive economics of all this are interesting enough. But how about policy analysis? Who benefits and who loses from this kind of trade, and do the benefits outweigh the costs?
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